Until Death Do Us Part

March 27, 2010 - One Response

Gaming has always had a special relationship with death.  A topic so often feared and avoided by contemporary society is an easy lesson every gamer comes to terms with the moment they fall into a pit as Mario or get shot in the head in a first person shooter.  In many ways death is essential to gaming because there needs to be a way to fail at a game and having the central character die has often been the logical consequence.  As games have moved into the realm of “reality” (I use quotes because the reality is perceived even though the plot may be far from possible), death has also moved on this way.  A few contemporary titles have made death more of a finite principle, allowing NPCs and even the main characters of the game to die permanently (although in most cases a new campaign will net you another chance).  This is a far stretch from the days where you had three chances to conquer Castlevania as Simon Belmont or the dreaded escort missions that required you to die if the person you’re protecting happened to meet their doom.  This concept of a permanence to death and the things you do having actual consequence may be easily shrugged off by the “churn” gamer, but for the rest of us trying to find a deeper connection in video games it’s a whole new world.

mario

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Video Game Purists Podcast: Episode 63

March 17, 2010 - Leave a Response

CLICK TO LISTEN

This week it’s Spydersvenom, Heffe, and I to talk about our week in gaming. I take the opportunity to declare my love for Sonic All Stars Racing and then go on a bit about Retro Sega Genesis stuff. Here are the rest of the deets:

  • Topic: GDC ‘10 and February NPDs as well as the business perspective from Heffe on Infinity Ward and Activision
  • News in 10 mins: release dates, Dice declares war on Infinity Ward, 2K defends on the disc DLC, and more
  • GunHaver is playing Sonic’s All-Star Racing…and loving it!
  • Heffe and Fred play the Zombie Island of Dr. Ned and discuss
  • Fred’s impressions of the Blur beta
  • Heavy Rain impressions (spoiler free)

Check it out!

Video Game Purists Podcast: Episode 61

March 2, 2010 - Leave a Response

LISTEN NOW

The Video Game Purists were kind enough to let me host on their podcast this week. Heffe couldn’t make it this time so it’s just Fred [Spydersvenom] and I. We are aware that the VGP Live feed for itunes is messed up but Fred is working on it. We’ll let you know as soon as it’s fixed. Hit the jump to see the show summary:

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The Heart is a Lonely Hunter

February 26, 2010 - Leave a Response

Forward: The following feature discusses sexual situations in video games and handled in an appropriate and tasteful manner.  Most links are safe for any environment save for one or two that specifically explain the inappropriate material.

Going into 2010, console gaming has crossed a new barrier as the medium continues to mature – nudity in games has become more commonplace.  Not only that, but the occurrences don’t seem to be as immature as we’re used to in gaming.  Sure, Saboteur’s breasts are exploitative and serve little if no purpose in the actual game, but the inclusion seems to be more about creating a vivid world than showing off some digitized breasts.  Heavy Rain released today and was only banned in one country for its heavy sexual content and nudity – which begs the question: is it possible games have matured to appropriately include sex?

?…

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Spydersvenom’s Gaming Rig

February 25, 2010 - One Response

All gamers need to have a setup, better known as a gaming rig, which is basically code for the ideal environment for a specific person to play the brunt of their video games in. Some gamers need top of the line televisions, sound systems, and consoles to enjoy a single night of lax gaming. Whereas others have been rocking headshots on a standard def 19″ since the day they got their first console. For each person a gaming rig is like a custom car: something that is designed for you but you hope can be appreciated by your peers. It has taken me an absurd amount of time and money to create my perfect four-part gaming rig.

Part 1: The Man Cave

In the Defense of Games

February 23, 2010 - Leave a Response

In the words of Say Anything‘s Max Bemis,

“Whatever ‘genre’ or music one loves needs a defense, because half the world is too ignorant to really understand something before they dismiss it.”

Bemis is the sort of mad genius that I can’t help but love, literally spending as much time in mental health treatment as he did touring his band’s first album. I imagine him to be the kind of person compelled to make real-world observations devoid of candy coated treatment [To get a taste of his uncanny ability to cut through the bullshit, I recommend giving the song "Admit It" a listen]. The singer was speaking about his experience as a musician in an indie rock band, but the revelation of his statement rings true for just about any art-form or endeavor.

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